Title – ZIRAI AREA
System – MSX
Author – 安川組長 (Yasukawa-kumichou)
Publication – Micom BASIC (マイコンBASIC) January 1985
Page Scans – 1
Preserved By – TWE
Recommended Emulator – openMSX
Loading the Game –
Two versions of the game are included:
– ziraiar.wav, a cassette-tape recording of the original game;
– ziraiar.dsk, a floppy disk image of the original game.
For ziraiar.wav:
– After booting the machine, insert the tape image;
– Type ‘CLOAD’ and press Enter;
– After the game loads, type ‘RUN’ and press Enter to star the game.
For ziraiar.dsk:
– Insert the disk image in the first slot, then boot the machine;
– The game should load and start automatically.
Game Instructions –
Move with the cursor keys.
Reach the G while avoiding the landmines, including the invisible ones; touching a # changes the visibility of some of the landmines.
Article Translation –
MINE AREA
Godfather Yasukawa
Let’s Play
When starting, the game will spawn lots of landmines and #s; the game starts when part of the mines disappear. Move the ♠ to the G in the lower right corner while avoiding the landmines (including the invisible ones).
Upon stepping on a #, the visible mines will disappear and some of the invisible ones will appear in return.
Movement is done with the cursor keys, but you can’t move diagonally.
Program
I used the Tanaken’s technique from the December ’83 issue to display the mines.
To change the number of mines, alter the 30 in line 2’s first “FOR I=1 TO 30”.
References used:
April ’84 “CUKOO & CALSA” (Masaki Yoshida)
July ’84 “BOOMERANG BOY” (Shigeru Inagaki)