Title – GREEN HAT
System – MSX
Author – 鈴木 一輝 (Kazuteru Suzuki)
Publication – Micom BASIC (マイコンBASIC) June 1985
Page Scans – 1 2
Preserved By – TWE
Recommended Emulator – openMSX
Loading the Game –
Two versions of the game are included:
– greenhat.wav, a cassette-tape recording of the original game;
– greenhat.dsk, a floppy disk image of the translated game.
For greenhat.wav:
– After booting the machine, insert the tape image;
– Type ‘CLOAD’ and press Enter;
– After the game loads, type ‘RUN’ and press Enter to start the game.
For greenhat.dsk:
– Insert the disk image in the first slot, then boot the machine;
– The game should load and start automatically.
Game Instructions –
Move with the cursor keys, throw apples you have with Space, and break the wall you’re facing with a pickaxe with SELECT (F7 on most emulators).
Push all the coins into the bag while avoiding the enemies;
The apples you collect can be thrown to stun enemies; you can also crush them with coins.
Article Translation –
MSX
GREEN HAT
Kazuteru Suzuki
HOW TO PLAY
Use the cursor keys to move and put all the 🪙s on screen inside the bag. Press the space key to throw an apple in your current direction; if it hits an enemy, it makes it unable to move. Also, by pressing the SELECT key, you can break the wall you are facing towards. However, to be able to do this, you need to have a pickaxe. Similarly, you can throw as many apples as you currently have.
By crushing an enemy with a 🪙, you may kill it. Keep in mind, however, that if the enemy is right behind the 🪙, and there’s nothing behind said enemy, it will phase right through the 🪙 if you don’t push it with the right timing.
If you are hit by an enemy, for if the time reaches 0, you lose a life. There are a total of 5 rounds. Also, should any of the 🪙 get stuck, wait until it’s game over, or press CTRL+STOP.
PROGRAM
The display data is comprised of hexadecimal numbers, which are then converted to binary values to be displayed.
Conclusion
You are supposed to be able to break walls with the SELECT key, but if you can’t use this key during gameplay, map it to another key.
This time around, the listing turned out a bit long, so I wish you good luck in typing it in.
[ CHECKER FLAG ]
Dr. D: Hmm, seems like the current trend’s plenty of intellectual games.
Kage: This looks like it’s inspired by Sokoban. It’s definitely fun, don’tcha think?
Editor: Wait, didn’t it take you an entire day to take the screenshots for this one?
Kage: …well, the games that annoy us editors are usually the ones the readers enjoy the most, after all!
> Footer messages:
★ What’s the difference between BeMaga in Hokkkaido and Kyushu? (Toyonaka, Osaka・Satoshi Katō, 12 y.o.)……[Editor: Chief, what’s the difference? / Chief: Hmm… someone that knows the difference… / Editor: If someone knows, it’s you. / Chief: Frankly, they’re the same.]
★ OK, we’re halfway done with OF. If you haven’t participated yet, look out! Get writing for this last stretch! (Kanazawa, Ishikawa・Hideaki Nakajima, 12 y.o.)……[Kage: To everyone wanting to get in quickly, this way. / Editor: Through the emergency exit. / Kage: Please.]
> Fanart comments:
by Hisanori Saitō
Comment…Gah! I know that’s a joke, but that’s rough! (Kage)
by Katsumi Yamashita
Comment…What’s that “sightseeing fee” for…? (Kage)